I will merge my combat scene to the main project, merge everything and make sure all works correctly, after that is done i need to make the transition of the main scene to the combat scene while having a gamemanager pass data between scenes and not be destroyed
Visualization
the game will play out as the main scene has but when player chooses to save people the player will transition to the combat scene where the player will fight, if player wins player will be transitioned to main scene and the data that the player had won will be passed along with the amount of people that was promised. if player looses player will loose people and go back to previous scene.
What is needed to implement the task?
a game manager and my combat scene, a transition of scenes and bug fixes.
What is the biggest risk it will not get done?
biggest risk is game manager not being correctly set up or having my scene cause problems with the main scene
Test case
start game, move train to next stop, make a choice save or not save people, if saving occurs, combat will play, if win player gets people, if not he looses people if he has or just loose more power, if player skips this entire scenario, just progress further until player reaches safe zone which is the ending of the game.
Rubric Criteria
Overview
I will merge my combat scene to the main project, merge everything and make sure all works correctly, after that is done i need to make the transition of the main scene to the combat scene while having a gamemanager pass data between scenes and not be destroyed
Visualization
the game will play out as the main scene has but when player chooses to save people the player will transition to the combat scene where the player will fight, if player wins player will be transitioned to main scene and the data that the player had won will be passed along with the amount of people that was promised. if player looses player will loose people and go back to previous scene.
What is needed to implement the task?
a game manager and my combat scene, a transition of scenes and bug fixes.
What is the biggest risk it will not get done?
biggest risk is game manager not being correctly set up or having my scene cause problems with the main scene
Test case
start game, move train to next stop, make a choice save or not save people, if saving occurs, combat will play, if win player gets people, if not he looses people if he has or just loose more power, if player skips this entire scenario, just progress further until player reaches safe zone which is the ending of the game.