i will work on the train track system and further improve it, as of right now i have it where if you press W track move to the player giving the illusion of moving and if you press S the invoke stops. i need to flesh it out
Visualization
i will make a system where 4 objects are going to be instantiated, 3 tracks and 1 stop in an specified order, track, track, stop/barricade, track.
all will move toward player but inly the first track will be destroyed and the rest will be below the player giving the illusion that the player did in fact came to the stop, only the first track will be destroyed and only the rest will be destroyed once the player decides to move to the next stop, only then will the remaining three objects will move once again repeating the whole process
What is needed to implement the task?
a track manager, rudementary models of the tracks and stops.
What is the biggest risk it will not get done?
the biggest risk is the whole idea not coming as planned or just not working, but i will make sure to have it same as the idea or something different
Test case
player hits W, track track stop track instantiate and move toward player stopping as soon as player is on top of stop, player hits W again and all the objects from before move again while another line of objects instantiate and the previous ones get destroyed repeating the whole process
Rubric Criteria
Overview
i will work on the train track system and further improve it, as of right now i have it where if you press W track move to the player giving the illusion of moving and if you press S the invoke stops. i need to flesh it out
Visualization
i will make a system where 4 objects are going to be instantiated, 3 tracks and 1 stop in an specified order, track, track, stop/barricade, track. all will move toward player but inly the first track will be destroyed and the rest will be below the player giving the illusion that the player did in fact came to the stop, only the first track will be destroyed and only the rest will be destroyed once the player decides to move to the next stop, only then will the remaining three objects will move once again repeating the whole process
What is needed to implement the task?
a track manager, rudementary models of the tracks and stops.
What is the biggest risk it will not get done?
the biggest risk is the whole idea not coming as planned or just not working, but i will make sure to have it same as the idea or something different
Test case
player hits W, track track stop track instantiate and move toward player stopping as soon as player is on top of stop, player hits W again and all the objects from before move again while another line of objects instantiate and the previous ones get destroyed repeating the whole process