Nathanv2 / Mult154_Trainvasion

MIT License
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[Task]: have the player or the scene be persistent, upgrade the combat scene with the health bars of enemies and mana expenditure #40

Open ShrkeyAMB opened 5 months ago

ShrkeyAMB commented 5 months ago

Rubric Criteria

Overview

ill work on the pesistent data of the scene and players and also enhance my combat scene with more UI stuff to better indicate the player informations of enemies and etc.

Visualization

the combat scene will display enemy information such as healthbars and action time, and data will be persistent from the main scene, the combat scene will give information to the game manager

What is needed to implement the task?

scripts and ui stuff

What is the biggest risk it will not get done?

i dont know where to indicate the enemy information so i will take time on finding where should be nice to have that

Test case

game will have the data that the player gets be persistent and will actually save people once player wins combat.