Make sure music and sound effects play in all appropriate parts of the game. Music should play when each scene is loaded, and sound effects should play when the train moves, when the blockades are destroyed, when colliding with enemies on the exploration scene, and when the hero and enemies trade blows in the combat scene.
Visualization
What is needed to implement the task?
The existing sound effects and music in the "Audio" folder. AudioSource components. Lines of code to trigger audiosource to play in playercontroller script and other equivalent scripts for each scene so certain audio clips will play when certain events are triggered.
What is the biggest risk it will not get done?
I will need to figure out which scripts and parts of said scripts will need to be added to trigger the sounds to play with the right actions.
Test case
1)Add AudioSource components 2) Add code to trigger audiosource to play upon certain actions occurring.
Rubric Criteria
Overview
Make sure music and sound effects play in all appropriate parts of the game. Music should play when each scene is loaded, and sound effects should play when the train moves, when the blockades are destroyed, when colliding with enemies on the exploration scene, and when the hero and enemies trade blows in the combat scene.
Visualization
What is needed to implement the task?
The existing sound effects and music in the "Audio" folder. AudioSource components. Lines of code to trigger audiosource to play in playercontroller script and other equivalent scripts for each scene so certain audio clips will play when certain events are triggered.
What is the biggest risk it will not get done?
I will need to figure out which scripts and parts of said scripts will need to be added to trigger the sounds to play with the right actions.
Test case
1)Add AudioSource components 2) Add code to trigger audiosource to play upon certain actions occurring.