Tested on simulator with:
@nativescript/core: 8.3.2
@nativescript/ios: 8.3.2
There is a weird behavior with the roundedRect on iOS:
const checkboxPath = new Path2D()
checkboxPath.roundedRect(0,0, 50, 50, 1) // this draw a weird shape if I draw something else over it
// checkboxPath.roundedRect(0,0, 50, 50, 10) <--- this crash the app
canvasContext.fill(checkboxPath)
I tried to create my own roundedRect function with the next code but it also crashes the app:
if (width < 2 * radius) radius = width / 2;
if (height < 2 * radius) radius = height / 2;
context.beginPath();
context.moveTo(x+radius, y);
context.arc(x+width, y, x + width, y + height, radius);
context.arcTo(x+width, y+height, x, y+height, radius);
context.arcTo(x, y+height, x, y, radius);
context.arcTo(x, y, x+width, y, radius);
context.closePath();
I was trying to animate a rounded rect increasing on a custom checkbox for a checked state and drawing the check mark over it also animated.
Tested on simulator with: @nativescript/core: 8.3.2 @nativescript/ios: 8.3.2
There is a weird behavior with the roundedRect on iOS:
I tried to create my own roundedRect function with the next code but it also crashes the app:
I was trying to animate a rounded rect increasing on a custom checkbox for a checked state and drawing the check mark over it also animated.