Closed rpertusio closed 4 months ago
A very rudimentary fix I made (in my local copy) is as follows:
File natro_macro.ahk: In the function nm_findHiveSlot(){ I added a SHIFT LOCK ON, walk, then SLEEP, then SHIFT LOCK OFF.
; find hive slot
movement := "
(LTrim Join`r`n
" nm_Walk(4, FwdKey) "
" nm_Walk(4.25, BackKey) " ; 5.25
)"
nm_setShiftLock(1)
nm_createWalk(movement)
Sleep, 500
nm_setShiftLock(0)
File: wf-rose.ahk I commented out the Back & Forward at the end of the walk:
;" nm_Walk(3, BackKey) " ; 2.25
" nm_Walk(10, RightKey) "
;" nm_Walk(3.5, FwdKey) "
Other fields are probably affected.
Thanks for the detailed report and a proposed solution.
This has been a known issue with some character animations or sizes, but I'm not sure if it has been changed in the latest BSS update.
Since the base macro is designed to work with and without Shift Lock enabled, we can't apply the shift-lock solution as a universal fix.
However, the current wf
paths still use the old design (before MoveSpeed Correction was added), i.e. the corner should no longer be needed for alignment. The paths can be updated to reflect this and avoid the corner.
Thanks. It's both the WF paths and the FindHiveSlot that need updated.
If I find time to do a pull request, do you at accept them?
Yes, the forward-backward movement in nm_findHiveSlot()
will no longer be needed, and all wf paths must be updated to stop on the hive.
For sure! That would be great 😃
Have you searched the existing bug reports?
Yes
What happened?
Onett redesigned Hives in Sticker Update (Jan 2024). Natro uses corners to position the character.
Character sometimes get stuck in the corner between Hive 1 and Ramp (near red cannon). It's a BSS map issue, NOT a Natro issue. However, Natro will need adjusted until (if/when) Onett fixes the map.
Note 1: If BEAR BEE MORPH is active, character will not get stuck Note 2: Only occurs when HIVE 1 is not claimed by someone else.
VIDEO: https://github.com/NatroTeam/NatroMacro/assets/2339691/669ddffe-6e50-4856-a2aa-d11194ab91dd
Steps to reproduce
Walk into corner 'straight on' between Hive 1 and Ramp
If you do it correctly you can't get back out using W-A-S-D keys
Can escape the corner by pressing JUMP (spacebar)
What would you expect to happen?
Natro should not use the corner for alignment OR Natro could SHIFT-LOCK before moving forward into corner, and un-SHIFT-LOCK when backing out of the corner. This prevents character from getting stuck.
Natro Macro version
0.9.9
What is your Discord username?
CPx4