NatroTeam / NatroMacro

A Bee Swarm Simulator macro for Windows
https://discord.gg/natromacro
GNU General Public License v3.0
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Mondo is not detecting Kill #56

Closed xltzStephx closed 4 months ago

xltzStephx commented 6 months ago

Have you searched the existing bug reports?

Yes

What happened?

In the past 10+ days i found out few bugs in natro 0.97

Steps to reproduce

1.eneble natro for mondo kill/loot 2.enable vic kill for all fields 3.enable polar and riley tasks. That is what i have enable on my version of natro

What would you expect to happen?

I was using natro 0.91 for long time, and that version never missfire on night detection or mondo kill. Changes on natro 0.97 for mondo location made the errors, so my suggestion is to return previous location on mondo stay and kill, that will solve both the kill detection of mondo and also wrong night detection

Natro Macro version

0.97

What is your Discord username?

stephman.

zspz commented 6 months ago

The Mondo changes you are referring to were made in v0.9.5, and I agree that it is not in a very stable state at the moment. Night detection is done by a constant background image search, so there is probably no relation with that and Mondo. So, I have changed this issue to focus on the Mondo problem.

xltzStephx commented 5 months ago

Hi All, Thx for the update, however i noticed in the latest version of natro the same issue with the mondo. The kill detection is not register and if natro reset for night while killing mondo, after vic bee is killed , it will return on the MT for the mondo kill, but bcs mondo died earlier- while chasing the vic, the acc will just sit there until 15th min. For suggestion to possible resolution what i have done in the Jitbit macro is to multiple check for mondo kill for fraction of the mondo picture in the whole screen- see attached pic. That solve mine issue and mondo kill was always registered: [image: image.png] I hope in the next release you will guys fix this major mondo issue, bcs for players who depend on mondo kill and their loot, currently with natro, we have 90% miss loot

Regards,

Steph

On Mon, Dec 4, 2023 at 7:01 PM SP @.***> wrote:

The Mondo changes you are referring to were made in v0.9.5, and I agree that it is not in a very stable state at the moment. Night detection is done by a constant background image search, so there is probably no relation with that and Mondo. So, I have changed this issue to focus on the Mondo problem.

— Reply to this email directly, view it on GitHub https://github.com/NatroTeam/NatroMacro/issues/56#issuecomment-1839821472, or unsubscribe https://github.com/notifications/unsubscribe-auth/BENZXT55XKSGGKVTASMUSPDYHZW7XAVCNFSM6AAAAABAE5RKR6VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMZZHAZDCNBXGI . You are receiving this because you authored the thread.Message ID: @.***>

zspz commented 4 months ago

Hi @xltzStephx, Apologies for the late response. I've been running Mondo on Kill for the past few days and the only issue I've experienced is slow kill detection (macro waits too long after the kill to begin looting). Fully grown Planters in Mountain Top Field can cause the issue you're describing, because for some reason this was not accounted for in v0.9.5. I've also had Vicious Bee on but haven't had any night misdetections related to Mondo. To clarify, the issues caused by v0.9.5's changes to Mondo have not yet been fully addressed, but it is working to a reasonable extent for me. Improvements are definitely needed though!

zspz commented 4 months ago

Thanks for the report, all known Mondo issues will be fixed in the next version: