Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
GNU General Public License v2.0
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Glow node changed behavior in 2.4.1 because of #647 #671
Closed
devernay closed 3 years ago
This issue cause the following unit tests to fail in 2.4.1:
The reason is that Glow uses a Merge(multiply) which multiplies with the optional mask (highlighted):
Problem:
The behavior introduced in #647 is the right one, and is consistent with Nuke.
How do we fix Glow so that it defaults to a solid mask if it's not connected? We probably need to insert another node here.