Closed jdknox closed 2 years ago
I think I found the culprit: https://github.com/NatronGitHub/openfx-io/blob/99d447138884950feee4b1543ea844ce538043ab/SeExpr/SeNoise.cpp#L914
The xRotate variable is being used instead of yRotate. This would also explain the odd behavior of the X Rotate!
Could replicate and PR accepted, closing.
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Natron version
2.4.3 Release
Operating system
Windows 10
System specs
RAM: 24 GB CPU: Intel Core i7-8550U CPU @ 1.80GHz GPU: NVIDIA GeForce MX 150 (2 GB VRAM)
Did you install Natron using the official installer?
Custom installation path
g:/apps/natron-2.4.3
What were you trying to do?
While building a node tree I tried to modify the
X Rotate
andY Rotate
parameter of an SeNoise node.What did you expect to happen? What happened instead?
The
X Rotate
works (somewhat) as expected, but theY Rotate
had no visible effect on the output noise. SeNoise.zipStep-by-step reproduction instructions
Start Natron
Open attached file 3a. Scrub through timeline or playback the animation (
Y Rotate
on SeNoise1 node is driven by expression tied to currentframe
) 3b. Change theY Rotate
manually on the SeNoise1 nodeNotice the noise does not change, while it does for the
X Rotate
(You can also just start a new file and add an SeNoise node, then attach it to a viewer.)
Additional details
As this is regarding an OpenFX node, should the bug report be made upstream instead of here?