Open fen31 opened 3 years ago
(lib)SoX is used in AudioCurve, sadly documentation is lacking.
Yes. I just wanted a little some comment from line 266 to 283 of AudioCurve.cpp. I think that would speed up the learning process and I could develop it earlier. This is because the "Import Curve from ASCII file" function does not work. If not, I could generate the curve with other software and import it into Natron. I wonder what would be easier to do. Thanks.
https://github.com/NatronGitHub/openfx-arena/blob/master/Audio/AudioCurve.cpp#L266 Here we iterate through the blocks of audio
https://github.com/NatronGitHub/openfx-arena/blob/master/Audio/AudioCurve.cpp#L274 Here we convert from SoX internal sample format to doubles
SoX example I based my code on: https://github.com/dmkrepo/libsox/blob/master/src/example2.c
OK thank you. I'm going to read the example well to know how to analyze the audio with sox.
No, I think libsox is not well maintained, I think it is necessary to implement a Fourier Analysis on the read data. I am not an expert on that but I will try it before using another library.
Hi, I think AudioCurve would be a very powerful node if I could select (with parameters) a frequency and a decibel (for that frequency) to act on to insert a keyframe. Thus, it will be possible to animate each character on a specific frequency. I implemented something similar in browser JavaScript and was about to adapt it to Affter Effects. But here it is almost finished. I have been able to see the part of the code where the audio file is read. But I haven't accomplished much else, maybe with some help and documentation I could. Thank you.