Closed mibby closed 10 years ago
Should be fixed. Somebody used wrong name for unlit redstone torch. Or maybe it's the new injection method fixed it.
Great, I'll recompile and double check. :) Do you want to reinject torches now?
https://github.com/NavidK0/Carbon/commit/c6b8381d4dbb053d2121378d947b1768c93b90ca
Edit: Nevermind. I see they are re-injected.
Heh, looks like it stopped working for some reason again >_<
Ah, darn. I shall wait then.
Looks like i nailed it. Still don't know why it is like that.
Great, I'll double check to verify it is fixed.
So i found it, i's the method a(float) int Block which controls block light level. Should be able to apply light level to sea lantern now.
And that would fix torches properly? Or would it be used to introduce light levels into sea lanterns?
Notice the edit. Sounds great! Looking forward to sea lantern fix.
Already
Haha, thanks. You're fast. :P Updating again to verify. Will close tickets once verified.
Torches confirmed fixed per this commit. https://github.com/NavidK0/Carbon/commit/7113dd0e4127206f3dff7c83b141f62b509028cc
Old torches need to be placed again to update the block light levels, but new torches are correctly saving when unloading the chunk and reloading it.
See comments here. https://github.com/NavidK0/Carbon/commit/8d241f20f1ed6a37b8d47d14529e41b5c0e96130