Closed mibby closed 10 years ago
Attempted to fix this as of the latest Carbon build. Report back and tell me what happens.
Should just probably move this to asyncprelogin event. Just need to figure out how protocol version is stored before player object is created
Compiled source as of commit https://github.com/NavidK0/Carbon/commit/2a875140ece37a441675e20a41e8d54df3a5be5c
Blocking default protocols 4 and 5 (1.7.x). Users who try to login with the blocked client protocols are kicked, but the console outputs warnings from various plugins and online player count is inaccurate. It also seems those clients are able to get online in-game, then kicked. Is there no way to block them from joining?