Naxela / The_Lightmapper

Fast and easy baked GI Lightmaps for Blender and Cycles
GNU General Public License v3.0
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Does "Remove Lightmap UV" work? #85

Open romanshuvalov opened 3 years ago

romanshuvalov commented 3 years ago

It looks like this checkbox only sets tlm_reset_uv property but it is not used anywhere.

Existing UVs remain until deleted manually, but Atlas-prepacked UVs are recreated every time, is there a way to keep them locked?

Naxela commented 3 years ago

Hi, and thank you for using the addon!

As for the tlm_reset_uv, you are right, it seems that I might have omitted it during a recent refactor - It should be fixed now in https://github.com/Naxela/The_Lightmapper/commit/34710263b6884845d32ae51479aa956e8f7b2976

As for Atlas prepacked UV's, do you mean that you want to keep them from being deleted? - In that case, doesn't the copy existing option work for that, or does it still recreate the UV's in your case?:

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