~"Static entities get manipulated sometimes. They're also getting included in collision checks that should be elided earlier on. useGravity and isKinematic aren't always respected?"~ fixed
Certain bias/softness values on joints occasionaly failed asserts in DirectXMath.
Also general stability issues.
I've seen the 'NAN in barycentric protection' assert a few times. Reproducible in PhysicsTest scene when spawning capsules.
~"Static entities get manipulated sometimes. They're also getting included in collision checks that should be elided earlier on. useGravity and isKinematic aren't always respected?"~ fixed
Certain bias/softness values on joints occasionaly failed asserts in DirectXMath.
Also general stability issues.
I've seen the 'NAN in barycentric protection' assert a few times. Reproducible in PhysicsTest scene when spawning capsules.