Bug found while tinkering with swiftshader: We only initialize buffer frames when opening a device stream. If that fails, like when a build agent doesn't have a suitable device, its contains garbage, eventually triggering an exception when we check if its a power of two.
Bug found while tinkering with swiftshader: We only initialize buffer frames when opening a device stream. If that fails, like when a build agent doesn't have a suitable device, its contains garbage, eventually triggering an exception when we check if its a power of two.