Modified textures (limited to TextureArrayBuffer textures) to support mipmapping.
Mips are automatically generated at runtime based on the size of the texture image based on powers of 2 (ie, a 2048x2048 image will have 11 mip levels) and are stored in that textures data. Mips are sampled based on the depth of the pixel in relation to the camera, automatically.
Modified textures (limited to
TextureArrayBuffer
textures) to support mipmapping. Mips are automatically generated at runtime based on the size of the texture image based on powers of 2 (ie, a 2048x2048 image will have 11 mip levels) and are stored in that textures data. Mips are sampled based on the depth of the pixel in relation to the camera, automatically.resolves #543