Closed McCallisterRomer closed 1 month ago
Unmap()
Clear()
StorageBuffer
UniformBuffer
StorageBuffer::Bind()
ObjectSystem
Unmap()
calls onClear()
inStorageBuffer
andUniformBuffer
StorageBuffer::Bind()
to only zero out the tail bytes that won't be filled, rather than the whole bufferObjectSystem
. Reserving maxObjects right off the bat can be a lot, depending on the config.