Several times I've wanted to check if a binary scene file contains any instances of a particular component type. You can manually check this by loading it in the editor, but it would be handy to have an option to dump a high level view of what is in the file (assets, entity count, component counts, etc.).
We may want to just log this data (in dev builds) every time we load a scene fragment.
Several times I've wanted to check if a binary scene file contains any instances of a particular component type. You can manually check this by loading it in the editor, but it would be handy to have an option to dump a high level view of what is in the file (assets, entity count, component counts, etc.).
We may want to just log this data (in dev builds) every time we load a scene fragment.