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NcStudios
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NcEngine
NcEngine: 3D game engine written in modern C++ and Vulkan
https://ncstudios.itch.io/
MIT License
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In-place variant construction
#648
Closed
McCallisterRomer
closed
1 month ago
McCallisterRomer
commented
1 month ago
Updating
MakeBoundingVolume()
functions to minimize the number of constructed objects. As highlighted by a recent c++ weekly video, the existing code constructs a temporary which is then used to move construct the object held by the variant.
Removing an obsolete member from
Collider
.
MakeBoundingVolume()
functions to minimize the number of constructed objects. As highlighted by a recent c++ weekly video, the existing code constructs a temporary which is then used to move construct the object held by the variant.Collider
.