NeKzor / SourceAutoRecord

Speedrun plugin for Source Engine games.
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Sar work in coop issues #40

Open karolote opened 4 years ago

karolote commented 4 years ago

Hello, Mr. / MS This is my SAR command: plugin_load sar; sar_hud_portals 1; sar_hud_steps 1; sar_hud_velocity 2; Sar_ihud 3; sar_ihud_setpos bottom left; sar_ihud_shadow_color 0 255 0 150; sar_ihud_shadow_font_color 255 255 0 255; sar_ihud_font_color 255 0 100 255; sar_hud_jump 1; sar_hud_jump_peak 1; bind n "incrementvar sar_aircontrol 0 2 2"; Single Player and Atlas SAR in coop works normally. I found the problem of keyboard display of SAR. But P-body's Keyboard-icon does not work with SAR installed if Atlas run with or without SAR,

local coop:ss_map lobby3 ; ss_splitmode 1; Keyboard-icon is not displayed in local coop Split-screen.

ss_splitmode 0 or 2; Atlas's Keyboard-icon works normally. P-body's Keyboard-icon didn't work.

ss_pipsplit 2; sv_cheats 1; bind m "toggle ss_pip_bottom_offset 0 25;toggle ss_pip_right_offset 0 25;toggle ss_pipscale 1 0.3f"; bind r "toggle in_forceuser; ss_pipsplit 2;toggle ss_pip_bottom_offset 0 25;toggle ss_pip_right_offset 0 25;toggle ss_pipscale 1 0.3f";

1 Atlas Control show Atlas ,Keyboard-icon is not displayed P-body's Keyboard-icon does not work.(by Press r)

2 Keyboard-icon work normally with Atlas Control but show P-body. (by Press m)That is Weird.

NeKzor commented 4 years ago

The main HUD issue has been fixed in c534ddc and will be shipped in the next version. Changing ss_pipsplit is something that hasn't been thought of but maybe will be supported in a future version. I guess I can mark this as a feature request.

Nightly builds can now be downloaded here if you want to try out the latest fix (requires you to be logged in). Note that this still does not support your use case as both splitscreen HUDs will overlap itself.

karolote commented 4 years ago

I'm glad to hear from you. Thank you very much. It's already pertty good. Your work is respected by me.

宋恒阳

karolote@163.com | 签名由网易邮箱大师定制 On 4/4/2020 23:24,NeKznotifications@github.com wrote:

The main HUD issue has been fixed in c534ddc and will be shipped in the next version. Changing ss_pipsplit is something that hasn't been thought of but maybe will be supported in a future version. I guess I can mark this as a feature request.

Nightly builds can now be downloaded here if you want to try out the latest fix (requires you to be logged in). Note that this still does not support your use case as both splitscreen HUDs will overlap itself.

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