This is how the textures for armor trims (item forms as well as entity models) are generated, using a palette texture plus a texture file to apply it to, which are then printed to the desired texture atlas. Since it's a game-generated texture instead of directly defined in the files, it might fit here.
This is how the textures for armor trims (item forms as well as entity models) are generated, using a palette texture plus a texture file to apply it to, which are then printed to the desired texture atlas. Since it's a game-generated texture instead of directly defined in the files, it might fit here.