The first build of Indev introduced a new, dedicated texture for the sides of water, different from the top and bottom. Unlike the previous horizontal texture, this texture was vertical, and had a far streakier appearance than its still counterpart.
However, unlike what it would later become, this texture was pretty still, and did not have the translation effect indicating a flow direction.
As the flowing water texture very likely used RNG for generation, it may vary between sessions and getting a loopable animation may not be possible.
The first build of Indev introduced a new, dedicated texture for the sides of water, different from the top and bottom. Unlike the previous horizontal texture, this texture was vertical, and had a far streakier appearance than its still counterpart.
However, unlike what it would later become, this texture was pretty still, and did not have the translation effect indicating a flow direction.
As the flowing water texture very likely used RNG for generation, it may vary between sessions and getting a loopable animation may not be possible.