Neanka / MCM_0.1_AS3

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Can't get the mod to become active #40

Open mrsdonnie143 opened 5 years ago

mrsdonnie143 commented 5 years ago

I downloaded the latest version of the mod using Vortex and I enabled it but it never showed up in the plugins. I then tried to download it manually and it still did not get it to work. I don't know what I am doing wrong

Neanka commented 5 years ago

mod have no es'plugins just install, run game with f4se_loader and mod must works

mrsdonnie143 commented 5 years ago

i have it all downloaded it still isnt showing up image image

Neanka commented 5 years ago

did u RUN game with f4se_loader.exe?

Jakaya0897 commented 5 years ago

Hi there I can confirm on Fallout Version: 1.10.120 F4SE: 0.6.15

It appears MCM isn't loading correctly resulting in no menus displaying as shown above

Neanka commented 5 years ago

run game, load save game, open pause menu. then show me screenshot of 1Documents\My Games\Fallout4\F4SE folder and attach f4se.log and mcm.log

Jakaya0897 commented 5 years ago

image f4se.log MCM.log

Jakaya0897 commented 5 years ago

Thank you for the quick reply @Neanka Sorry my slower response was just having cuppa tea ;)

Followed your steps exactly all info above

Neanka commented 5 years ago

are u sure that loose files enabled and mcm.swf placed at Data\Interface folder?

Jakaya0897 commented 5 years ago

My INI Should have been automatically dealt with by vortex but i shall double check now for you and data two moments :D

Jakaya0897 commented 5 years ago

image

[General] sLanguage=en uGridsToLoad=5 uExterior Cell Buffer=36 bDisableAllGore=0 bAllowConsole=1 bPlayMainmenuMusic=1 bForceUpdateDiffuseOnly=0 iTextureDegradeDistance0=1600 iTextureDegradeDistance1=3000 iTextureUpgradeDistance0=1200 iTextureUpgradeDistance1=2400 [ScreenSplatter] bBloodSplatterEnabled=1 [Display] iPresentInterval=0 bDeferredCommands=1 fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fMeshLODLevel1FadeDist=3500.0000 fMeshLODLevel2FadeDist=2000.0000 fMeshLODFadePercentDefault=1.2000 bNvGodraysEnable=1 bDynamicObjectQueryManager=1 bMultiThreadedAccumulation=1 bMultiThreadedRenderingUNP=1 fSAORadius=108.2 fSAOBias=0.6 fSAOIntensity=7.1 fSunUpdateThreshold:Display=0.5f fSunShadowUpdateTime=1.0 fSunUpdateThreshold=0.5000 fDefaultWorldFOV=70 fDefault1stPersonFOV=80 fDecalLifetime=30.0000 fDecalLOD0=800.0000 fPipboyScreenEmitIntensity=1.2500 fPipboyScreenDiffuseIntensity=0.150 fPipboyScreenEmitIntensityPA=3.000 fPipboyScreenDiffuseIntensityPA=1.0000 [HairLighting] fHairPrimSpecScale=0.02 fHairPrimSpecPow=125.0 fHairPrimSpecShift=0.36 fHairSecSpecScale=1.2 fHairSecSpecPow=160.0 fHairSecSpecShift=-0.40 [SSSSS] fSSSSSPower=4.0 [Audio] bEnableAudio=1 [Interface] fDefaultWorldFOV=70 fDefault1stPersonFOV=80 fSafeZoneX=64.0 fSafeZoneY=36 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36 fSafeZoneYWide=36 fCrosshairAlphaPercent=100 [MapMenu] uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Controls] fMouseHeadingXScale=.021 fMouseHeadingYScale=.021 bInvertYValues=0 fEnterWorkshopDelay=1.5000 fPipboyLightDelay=0.3000 fZKeyDelay=0.2000 fThrowDelay=0.3000 fPowerArmorExitDelay=0.4000 [Grass] iMinGrassSize=20 bAllowCreateGrass=1 [ImageSpace] bDoRadialBlur=1 [Weather] bPrecipitation=1 [Archive] sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceArchiveList2=Fallout4 - Animations.ba2 sResourceDataDirsFinal= SGeometryPackageList=Fallout4 - Geometry.csg SCellResourceIndexFileList=Fallout4.cdx SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 bInvalidateOlderFiles=1 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [LOD] fLODFadeOutMultObjects=4.5000 fLODFadeOutMultItems=2.5000 [Pathfinding] fWarpMaxTime=4 iWarpMaxPathFailureCount=3 [Water] bReflectLODObjects=0 bReflectLODLand=0 bReflectSky=0 bReflectLODTrees=0 [Camera] f3rdPersonAimFOV=70 [Decals] uMaxSkinDecals=100 uMaxSkinDecalPerActor=25 bDecals=1 bSkinnedDecals=1 [Combat] bForceNPCsUseAmmo=0 [Gameplay] bHealthBarShowing=0 [VATS] fVATSRangedLongDistance=2500 [Workshop] bWorkshopEnableGridBasedSnapping=0

Thats my INI sorry it wouldnt let me post ini firectly for some reason so a code block will have todo :D`

Neanka commented 5 years ago

put this file into Data\F4SE, make previous steps and resend logs

Neanka commented 5 years ago

image

Jakaya0897 commented 5 years ago

image f4se.log MCM.log

Neanka commented 5 years ago

not in plugins folder. be more attentively

Jakaya0897 commented 5 years ago

ah my apologies it needs to be the level above 2 moments :D

Jakaya0897 commented 5 years ago

f4se.log MCM.log image

Belive I got it right this time :P

Neanka commented 5 years ago

i dunno what is going wrong. may be mod manager does something wrong

Jakaya0897 commented 5 years ago

Im not sure but from my perspective a user reading that log seems like its loading but just not giving us the menu item which is odd Im sure you will work it out XD MCM is a great mod and is well worth the wait for the fix :D

On that note I do need to shoot off so I hope ive given u enough info if you do need more i will try awnser tommorow :D

ForsakenInvocations commented 5 years ago

the F4SE-plugin needs to be placed directly into the data/F4SE/Plugins dir; all other files can be loaded via the mod manager. This workaround allows you to have all features of the mod manager without issues. Only updating the f4se-plugin is a bit more work. Maybe this info helps.