Closed Nearoo closed 9 years ago
Currently, EngineWrapper is inside the GameActor module, and gets initialized anew with every game actor. The problem is that, if the wrapper gains a new member, every GameActor has to be changed. That shouldn't have to be the case.
Currently, EngineWrapper is inside the GameActor module, and gets initialized anew with every game actor. The problem is that, if the wrapper gains a new member, every GameActor has to be changed. That shouldn't have to be the case.