Core file: ./lib/core
Quick dump:
[New LWP 18070]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'.
Program terminated with signal SIGSEGV, Segmentation fault.
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
1 0x0000558b59d2964e in Alarmud::RawMove (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:209
2 0x0000558b59d2a3d2 in Alarmud::MoveOne (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:504
3 0x0000558b59d414df in Alarmud::do_flee (ch=0x558b5d058f30, arg=0x558b5a08ae4e "", cmd=0) at /home/nebbie/Server/release/src/act.off.cpp:915
4 0x0000558b59e25934 in Alarmud::HitCheckDeny (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1, DistanceWeapon=0) at /home/nebbie/Server/release/src/fight.cpp:3146
5 0x0000558b59e27e38 in Alarmud::root_hit (ch=0x558b5d058f30, orig_victim=0x558b5d48a020, type=-1, dam_func=0x558b59e24662 <Alarmud::damage(Alarmud::char_data, Alarmud::char_data, int, int, int)>, DistanceWeapon=0, location=0) at /home/nebbie/Server/release/src/fight.cpp:3632
6 0x0000558b59e280e5 in Alarmud::hit (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3706
7 0x0000558b59e28973 in Alarmud::NPCAttacks (pChar=0x558b5d058f30) at /home/nebbie/Server/release/src/fight.cpp:3893
8 0x0000558b59e293c6 in Alarmud::perform_violence (currentPulse=88896) at /home/nebbie/Server/release/src/fight.cpp:4000
9 0x0000558b59dbeabd in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
10 0x0000558b59dbc9cc in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
11 0x0000558b59dbb990 in Alarmud::run (port=4000, dir=0x7ffce4ea1820 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
12 0x0000558b59eb0537 in Alarmud::main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:160
13 0x0000558b59eb0c17 in main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:165
Thread 1 (Thread 0x7fbc4f6913c0 (LWP 18070)):
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
1 0x0000558b59d2964e in Alarmud::RawMove (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:209
2 0x0000558b59d2a3d2 in Alarmud::MoveOne (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:504
3 0x0000558b59d414df in Alarmud::do_flee (ch=0x558b5d058f30, arg=0x558b5a08ae4e "", cmd=0) at /home/nebbie/Server/release/src/act.off.cpp:915
4 0x0000558b59e25934 in Alarmud::HitCheckDeny (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1, DistanceWeapon=0) at /home/nebbie/Server/release/src/fight.cpp:3146
5 0x0000558b59e27e38 in Alarmud::root_hit (ch=0x558b5d058f30, orig_victim=0x558b5d48a020, type=-1, dam_func=0x558b59e24662 <Alarmud::damage(Alarmud::char_data, Alarmud::char_data, int, int, int)>, DistanceWeapon=0, location=0) at /home/nebbie/Server/release/src/fight.cpp:3632
6 0x0000558b59e280e5 in Alarmud::hit (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3706
7 0x0000558b59e28973 in Alarmud::NPCAttacks (pChar=0x558b5d058f30) at /home/nebbie/Server/release/src/fight.cpp:3893
8 0x0000558b59e293c6 in Alarmud::perform_violence (currentPulse=88896) at /home/nebbie/Server/release/src/fight.cpp:4000
9 0x0000558b59dbeabd in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
10 0x0000558b59dbc9cc in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
11 0x0000558b59dbb990 in Alarmud::run (port=4000, dir=0x7ffce4ea1820 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
12 0x0000558b59eb0537 in Alarmud::main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:160
13 0x0000558b59eb0c17 in main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:165
Long dump:
[New LWP 18070]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'.
Program terminated with signal SIGSEGV, Segmentation fault.
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
1 0x0000558b59d2964e in Alarmud::RawMove (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:209
2 0x0000558b59d2a3d2 in Alarmud::MoveOne (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:504
3 0x0000558b59d414df in Alarmud::do_flee (ch=0x558b5d058f30, arg=0x558b5a08ae4e "", cmd=0) at /home/nebbie/Server/release/src/act.off.cpp:915
4 0x0000558b59e25934 in Alarmud::HitCheckDeny (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1, DistanceWeapon=0) at /home/nebbie/Server/release/src/fight.cpp:3146
5 0x0000558b59e27e38 in Alarmud::root_hit (ch=0x558b5d058f30, orig_victim=0x558b5d48a020, type=-1, dam_func=0x558b59e24662 <Alarmud::damage(Alarmud::char_data, Alarmud::char_data, int, int, int)>, DistanceWeapon=0, location=0) at /home/nebbie/Server/release/src/fight.cpp:3632
6 0x0000558b59e280e5 in Alarmud::hit (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3706
7 0x0000558b59e28973 in Alarmud::NPCAttacks (pChar=0x558b5d058f30) at /home/nebbie/Server/release/src/fight.cpp:3893
8 0x0000558b59e293c6 in Alarmud::perform_violence (currentPulse=88896) at /home/nebbie/Server/release/src/fight.cpp:4000
9 0x0000558b59dbeabd in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
10 0x0000558b59dbc9cc in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
11 0x0000558b59dbb990 in Alarmud::run (port=4000, dir=0x7ffce4ea1820 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
12 0x0000558b59eb0537 in Alarmud::main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:160
13 0x0000558b59eb0c17 in main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:165
Thread 1 (Thread 0x7fbc4f6913c0 (LWP 18070)):
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
2 0x0000558b59d2a3d2 in Alarmud::MoveOne (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:504
was_in = 32156
3 0x0000558b59d414df in Alarmud::do_flee (ch=0x558b5d058f30, arg=0x558b5a08ae4e "", cmd=0) at /home/nebbie/Server/release/src/act.off.cpp:915
i = 1
attempt = 5
loose = 1507990075
die = 21899
percent = 21899
charm = 0
panic = 0
bonus = 0
buf = "$n abilmente si ritira verso il basso.\000\000\060\217\005]\213U\000\000\240\006\352\344j\002\000\000\340\006\352\344\374\177\000\000\220\b\352\344\374\177\000\000\360\006\352\344\374\177\000\000\324\377\061M\274\177\000\000\234}\000\000\000\000\000\000 \240H]\213U\000\000O\001\000\000\000\000\000\000 \240H]\213U\000\000\234}\000\000\000\000\000\000\a\000\000\000\000\000\000\000\a\000\000\000\000\000\000\000`\a\352\344\374\177\000\000\324\377\061M\274\177\000\000 \240H]\213U\000\000\a", '\000' <repeats 15 times>, "`\a\352\344\374\177\000\000p\a\352\344\374\177\000\000"...
4 0x0000558b59e25934 in Alarmud::HitCheckDeny (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1, DistanceWeapon=0) at /home/nebbie/Server/release/src/fight.cpp:3146
rp = 0x558b5ca809e0
__PRETTY_FUNCTION__ = "int Alarmud::HitCheckDeny(Alarmud::char_data*, Alarmud::char_data*, int, int)"
5 0x0000558b59e27e38 in Alarmud::root_hit (ch=0x558b5d058f30, orig_victim=0x558b5d48a020, type=-1, dam_func=0x558b59e24662 <Alarmud::damage(Alarmud::char_data, Alarmud::char_data, int, int, int)>, DistanceWeapon=0, location=0) at /home/nebbie/Server/release/src/fight.cpp:3632
Core file: ./lib/core Quick dump: [New LWP 18070] [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'. Program terminated with signal SIGSEGV, Segmentation fault.
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
170 if(IS_AFFECTED2((IS_POLY(ch)) ? ch->desc->original : ch,
Thread 1 (Thread 0x7fbc4f6913c0 (LWP 18070)):
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
1 0x0000558b59d2964e in Alarmud::RawMove (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:209
2 0x0000558b59d2a3d2 in Alarmud::MoveOne (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:504
3 0x0000558b59d414df in Alarmud::do_flee (ch=0x558b5d058f30, arg=0x558b5a08ae4e "", cmd=0) at /home/nebbie/Server/release/src/act.off.cpp:915
4 0x0000558b59e25934 in Alarmud::HitCheckDeny (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1, DistanceWeapon=0) at /home/nebbie/Server/release/src/fight.cpp:3146
5 0x0000558b59e27e38 in Alarmud::root_hit (ch=0x558b5d058f30, orig_victim=0x558b5d48a020, type=-1, dam_func=0x558b59e24662 <Alarmud::damage(Alarmud::char_data, Alarmud::char_data, int, int, int)>, DistanceWeapon=0, location=0) at /home/nebbie/Server/release/src/fight.cpp:3632
6 0x0000558b59e280e5 in Alarmud::hit (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3706
7 0x0000558b59e28973 in Alarmud::NPCAttacks (pChar=0x558b5d058f30) at /home/nebbie/Server/release/src/fight.cpp:3893
8 0x0000558b59e293c6 in Alarmud::perform_violence (currentPulse=88896) at /home/nebbie/Server/release/src/fight.cpp:4000
9 0x0000558b59dbeabd in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
10 0x0000558b59dbc9cc in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
11 0x0000558b59dbb990 in Alarmud::run (port=4000, dir=0x7ffce4ea1820 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
12 0x0000558b59eb0537 in Alarmud::main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:160
13 0x0000558b59eb0c17 in main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:165
Thread 1 (Thread 0x7fbc4f6913c0 (LWP 18070)):
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
1 0x0000558b59d2964e in Alarmud::RawMove (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:209
2 0x0000558b59d2a3d2 in Alarmud::MoveOne (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:504
3 0x0000558b59d414df in Alarmud::do_flee (ch=0x558b5d058f30, arg=0x558b5a08ae4e "", cmd=0) at /home/nebbie/Server/release/src/act.off.cpp:915
4 0x0000558b59e25934 in Alarmud::HitCheckDeny (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1, DistanceWeapon=0) at /home/nebbie/Server/release/src/fight.cpp:3146
5 0x0000558b59e27e38 in Alarmud::root_hit (ch=0x558b5d058f30, orig_victim=0x558b5d48a020, type=-1, dam_func=0x558b59e24662 <Alarmud::damage(Alarmud::char_data, Alarmud::char_data, int, int, int)>, DistanceWeapon=0, location=0) at /home/nebbie/Server/release/src/fight.cpp:3632
6 0x0000558b59e280e5 in Alarmud::hit (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3706
7 0x0000558b59e28973 in Alarmud::NPCAttacks (pChar=0x558b5d058f30) at /home/nebbie/Server/release/src/fight.cpp:3893
8 0x0000558b59e293c6 in Alarmud::perform_violence (currentPulse=88896) at /home/nebbie/Server/release/src/fight.cpp:4000
9 0x0000558b59dbeabd in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
10 0x0000558b59dbc9cc in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
11 0x0000558b59dbb990 in Alarmud::run (port=4000, dir=0x7ffce4ea1820 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
12 0x0000558b59eb0537 in Alarmud::main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:160
13 0x0000558b59eb0c17 in main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:165
Long dump: [New LWP 18070] [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'. Program terminated with signal SIGSEGV, Segmentation fault.
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
170 if(IS_AFFECTED2((IS_POLY(ch)) ? ch->desc->original : ch,
Thread 1 (Thread 0x7fbc4f6913c0 (LWP 18070)):
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
1 0x0000558b59d2964e in Alarmud::RawMove (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:209
2 0x0000558b59d2a3d2 in Alarmud::MoveOne (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:504
3 0x0000558b59d414df in Alarmud::do_flee (ch=0x558b5d058f30, arg=0x558b5a08ae4e "", cmd=0) at /home/nebbie/Server/release/src/act.off.cpp:915
4 0x0000558b59e25934 in Alarmud::HitCheckDeny (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1, DistanceWeapon=0) at /home/nebbie/Server/release/src/fight.cpp:3146
5 0x0000558b59e27e38 in Alarmud::root_hit (ch=0x558b5d058f30, orig_victim=0x558b5d48a020, type=-1, dam_func=0x558b59e24662 <Alarmud::damage(Alarmud::char_data, Alarmud::char_data, int, int, int)>, DistanceWeapon=0, location=0) at /home/nebbie/Server/release/src/fight.cpp:3632
6 0x0000558b59e280e5 in Alarmud::hit (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3706
7 0x0000558b59e28973 in Alarmud::NPCAttacks (pChar=0x558b5d058f30) at /home/nebbie/Server/release/src/fight.cpp:3893
8 0x0000558b59e293c6 in Alarmud::perform_violence (currentPulse=88896) at /home/nebbie/Server/release/src/fight.cpp:4000
9 0x0000558b59dbeabd in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
10 0x0000558b59dbc9cc in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
11 0x0000558b59dbb990 in Alarmud::run (port=4000, dir=0x7ffce4ea1820 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
12 0x0000558b59eb0537 in Alarmud::main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:160
13 0x0000558b59eb0c17 in main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:165
Thread 1 (Thread 0x7fbc4f6913c0 (LWP 18070)):
0 0x0000558b59d29413 in Alarmud::ValidMove (ch=0x558b5d058f30, cmd=5) at /home/nebbie/Server/release/src/act.move.cpp:170
1 0x0000558b59d2964e in Alarmud::RawMove (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:209
2 0x0000558b59d2a3d2 in Alarmud::MoveOne (ch=0x558b5d058f30, dir=5, bCheckSpecial=1) at /home/nebbie/Server/release/src/act.move.cpp:504
3 0x0000558b59d414df in Alarmud::do_flee (ch=0x558b5d058f30, arg=0x558b5a08ae4e "", cmd=0) at /home/nebbie/Server/release/src/act.off.cpp:915
4 0x0000558b59e25934 in Alarmud::HitCheckDeny (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1, DistanceWeapon=0) at /home/nebbie/Server/release/src/fight.cpp:3146
5 0x0000558b59e27e38 in Alarmud::root_hit (ch=0x558b5d058f30, orig_victim=0x558b5d48a020, type=-1, dam_func=0x558b59e24662 <Alarmud::damage(Alarmud::char_data, Alarmud::char_data, int, int, int)>, DistanceWeapon=0, location=0) at /home/nebbie/Server/release/src/fight.cpp:3632
6 0x0000558b59e280e5 in Alarmud::hit (ch=0x558b5d058f30, victim=0x558b5d48a020, type=-1) at /home/nebbie/Server/release/src/fight.cpp:3706
7 0x0000558b59e28973 in Alarmud::NPCAttacks (pChar=0x558b5d058f30) at /home/nebbie/Server/release/src/fight.cpp:3893
8 0x0000558b59e293c6 in Alarmud::perform_violence (currentPulse=88896) at /home/nebbie/Server/release/src/fight.cpp:4000
9 0x0000558b59dbeabd in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:559
10 0x0000558b59dbc9cc in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
11 0x0000558b59dbb990 in Alarmud::run (port=4000, dir=0x7ffce4ea1820 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
12 0x0000558b59eb0537 in Alarmud::main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:160
13 0x0000558b59eb0c17 in main (argc=6, argv=0x7ffce4ea1bb8) at /home/nebbie/Server/release/src/main.cpp:165
No locals.