Core file: ./lib/core
Quick dump:
[New LWP 3086]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'.
Program terminated with signal SIGSEGV, Segmentation fault.
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
Thread 1 (Thread 0x7fbeed7ac3c0 (LWP 3086)):
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
1 0x000055d151980a47 in Alarmud::numbered_person (ch=0x55d154ad0400, person=0x55d153d86a30) at /home/nebbie/Server/release/src/act.info.cpp:4900
2 0x000055d151980d5c in Alarmud::do_where_object (ch=0x55d154ad0400, obj=0x55d153d88f50, recurse=0, sb=0x7ffede5a0800) at /home/nebbie/Server/release/src/act.info.cpp:4946
3 0x000055d1519815b8 in Alarmud::do_where (ch=0x55d154ad0400, arg=0x7ffede5a5c70 "edlidinelu", cmd=173) at /home/nebbie/Server/release/src/act.info.cpp:5079
4 0x000055d151abe750 in Alarmud::command_interpreter (ch=0x55d154ad0400, argument=0x7ffede5a6130 "where edlidinelu") at /home/nebbie/Server/release/src/interpreter.cpp:619
5 0x000055d151a298bf in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:424
6 0x000055d151a27ed0 in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
7 0x000055d151a26e94 in Alarmud::run (port=4000, dir=0x7ffede5a69b0 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
8 0x000055d151b1ba57 in Alarmud::main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:160
9 0x000055d151b1c137 in main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:165
Thread 1 (Thread 0x7fbeed7ac3c0 (LWP 3086)):
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
1 0x000055d151980a47 in Alarmud::numbered_person (ch=0x55d154ad0400, person=0x55d153d86a30) at /home/nebbie/Server/release/src/act.info.cpp:4900
2 0x000055d151980d5c in Alarmud::do_where_object (ch=0x55d154ad0400, obj=0x55d153d88f50, recurse=0, sb=0x7ffede5a0800) at /home/nebbie/Server/release/src/act.info.cpp:4946
3 0x000055d1519815b8 in Alarmud::do_where (ch=0x55d154ad0400, arg=0x7ffede5a5c70 "edlidinelu", cmd=173) at /home/nebbie/Server/release/src/act.info.cpp:5079
4 0x000055d151abe750 in Alarmud::command_interpreter (ch=0x55d154ad0400, argument=0x7ffede5a6130 "where edlidinelu") at /home/nebbie/Server/release/src/interpreter.cpp:619
5 0x000055d151a298bf in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:424
6 0x000055d151a27ed0 in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
7 0x000055d151a26e94 in Alarmud::run (port=4000, dir=0x7ffede5a69b0 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
8 0x000055d151b1ba57 in Alarmud::main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:160
9 0x000055d151b1c137 in main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:165
Long dump:
[New LWP 3086]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'.
Program terminated with signal SIGSEGV, Segmentation fault.
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
Thread 1 (Thread 0x7fbeed7ac3c0 (LWP 3086)):
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
1 0x000055d151980a47 in Alarmud::numbered_person (ch=0x55d154ad0400, person=0x55d153d86a30) at /home/nebbie/Server/release/src/act.info.cpp:4900
2 0x000055d151980d5c in Alarmud::do_where_object (ch=0x55d154ad0400, obj=0x55d153d88f50, recurse=0, sb=0x7ffede5a0800) at /home/nebbie/Server/release/src/act.info.cpp:4946
3 0x000055d1519815b8 in Alarmud::do_where (ch=0x55d154ad0400, arg=0x7ffede5a5c70 "edlidinelu", cmd=173) at /home/nebbie/Server/release/src/act.info.cpp:5079
4 0x000055d151abe750 in Alarmud::command_interpreter (ch=0x55d154ad0400, argument=0x7ffede5a6130 "where edlidinelu") at /home/nebbie/Server/release/src/interpreter.cpp:619
5 0x000055d151a298bf in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:424
6 0x000055d151a27ed0 in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
7 0x000055d151a26e94 in Alarmud::run (port=4000, dir=0x7ffede5a69b0 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
8 0x000055d151b1ba57 in Alarmud::main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:160
9 0x000055d151b1c137 in main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:165
Thread 1 (Thread 0x7fbeed7ac3c0 (LWP 3086)):
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
No locals.
1 0x000055d151980a47 in Alarmud::numbered_person (ch=0x55d154ad0400, person=0x55d153d86a30) at /home/nebbie/Server/release/src/act.info.cpp:4900
2 0x000055d151980d5c in Alarmud::do_where_object (ch=0x55d154ad0400, obj=0x55d153d88f50, recurse=0, sb=0x7ffede5a0800) at /home/nebbie/Server/release/src/act.info.cpp:4946
buf = "La stringa di $$c0012Moebius$$c0007 - in 2.corpo\n\r\000- in 2.corpo\n\r\000\000\000\006\345\256Q\321U\000\000\371 \320Q\321U\000\000di p\002", '\000' <repeats 11 times>, "(\000\000\000\060\000\000\000\340XZ\336\376\177\000\000 XZ\336\376\177\000\000[ 1000]ACMD Sirio:where edlidinelu\000\353\276\177\000\000\070 \000\000\000\000\000\000\200\tZ\336\376\177\000\000ԯC\353\276\177\000\000\000\265#R\321U\000\000\000\000\000\000\000\000\000\000"...
3 0x000055d1519815b8 in Alarmud::do_where (ch=0x55d154ad0400, arg=0x7ffede5a5c70 "edlidinelu", cmd=173) at /home/nebbie/Server/release/src/act.info.cpp:5079
name = "edlidinelu\000Q\321U\000\000\000\000\000\000\000\000\000\000\260X\327S\321U", '\000' <repeats 114 times>, "Pronunci le paro"
buf = "[ 8] \000c0015locate object$c0007'.", '\000' <repeats 16 times>, "\001", '\000' <repeats 11 times>, "\001U\000\000\240\311\342S\321U\000\000\200\tZ\336\376\177\000\000ԯC\353\276\177\000\000}w\317Q\321U\000\000Ck\317Q\321U\000\000\250j\317Q\321U\000\000\260j\317Q\321U\000\000}w\317Q\321U\000\000Ck\317Q\321U\000\000\003\000\000\000\000\000\000\000\063\235\250Q\321U\000\000Ck\317Q\321U\000\000Lk\317Q\321U\000\000\250j\317Q\321U\000\000\270j\317Q\321U\000\000\000J\261\rC?\323\023\340\371\027S\321U\000\000\000"...
nameonly = 0x0
i = 0x55d153d88f50
k = 0x55d153d88f50
d = 0x13d33f430db14a00
number = 0
count = 8
sb = {size = 512, data = 0x55d154b12e00 "[ 1] la $c0008luce nera$c0007 della gilda dei ladri- in 2.corpo\n\r[ 2] un Augustale di proprieta' di LidinElu - in 5.carapace\n\r[ 3] un Augustale di proprieta' di LidinElu - in 5.carapace\n\r[ 4] della "...}
4 0x000055d151abe750 in Alarmud::command_interpreter (ch=0x55d154ad0400, argument=0x7ffede5a6130 "where edlidinelu") at /home/nebbie/Server/release/src/interpreter.cpp:619
Core file: ./lib/core Quick dump: [New LWP 3086] [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'. Program terminated with signal SIGSEGV, Segmentation fault.
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
Thread 1 (Thread 0x7fbeed7ac3c0 (LWP 3086)):
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
1 0x000055d151980a47 in Alarmud::numbered_person (ch=0x55d154ad0400, person=0x55d153d86a30) at /home/nebbie/Server/release/src/act.info.cpp:4900
2 0x000055d151980d5c in Alarmud::do_where_object (ch=0x55d154ad0400, obj=0x55d153d88f50, recurse=0, sb=0x7ffede5a0800) at /home/nebbie/Server/release/src/act.info.cpp:4946
3 0x000055d1519815b8 in Alarmud::do_where (ch=0x55d154ad0400, arg=0x7ffede5a5c70 "edlidinelu", cmd=173) at /home/nebbie/Server/release/src/act.info.cpp:5079
4 0x000055d151abe750 in Alarmud::command_interpreter (ch=0x55d154ad0400, argument=0x7ffede5a6130 "where edlidinelu") at /home/nebbie/Server/release/src/interpreter.cpp:619
5 0x000055d151a298bf in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:424
6 0x000055d151a27ed0 in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
7 0x000055d151a26e94 in Alarmud::run (port=4000, dir=0x7ffede5a69b0 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
8 0x000055d151b1ba57 in Alarmud::main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:160
9 0x000055d151b1c137 in main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:165
Thread 1 (Thread 0x7fbeed7ac3c0 (LWP 3086)):
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
1 0x000055d151980a47 in Alarmud::numbered_person (ch=0x55d154ad0400, person=0x55d153d86a30) at /home/nebbie/Server/release/src/act.info.cpp:4900
2 0x000055d151980d5c in Alarmud::do_where_object (ch=0x55d154ad0400, obj=0x55d153d88f50, recurse=0, sb=0x7ffede5a0800) at /home/nebbie/Server/release/src/act.info.cpp:4946
3 0x000055d1519815b8 in Alarmud::do_where (ch=0x55d154ad0400, arg=0x7ffede5a5c70 "edlidinelu", cmd=173) at /home/nebbie/Server/release/src/act.info.cpp:5079
4 0x000055d151abe750 in Alarmud::command_interpreter (ch=0x55d154ad0400, argument=0x7ffede5a6130 "where edlidinelu") at /home/nebbie/Server/release/src/interpreter.cpp:619
5 0x000055d151a298bf in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:424
6 0x000055d151a27ed0 in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
7 0x000055d151a26e94 in Alarmud::run (port=4000, dir=0x7ffede5a69b0 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
8 0x000055d151b1ba57 in Alarmud::main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:160
9 0x000055d151b1c137 in main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:165
Long dump: [New LWP 3086] [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". Core was generated by `/home/nebbie/Run/release/myst_release -v6 -D -L -M 4000'. Program terminated with signal SIGSEGV, Segmentation fault.
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
Thread 1 (Thread 0x7fbeed7ac3c0 (LWP 3086)):
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
1 0x000055d151980a47 in Alarmud::numbered_person (ch=0x55d154ad0400, person=0x55d153d86a30) at /home/nebbie/Server/release/src/act.info.cpp:4900
2 0x000055d151980d5c in Alarmud::do_where_object (ch=0x55d154ad0400, obj=0x55d153d88f50, recurse=0, sb=0x7ffede5a0800) at /home/nebbie/Server/release/src/act.info.cpp:4946
3 0x000055d1519815b8 in Alarmud::do_where (ch=0x55d154ad0400, arg=0x7ffede5a5c70 "edlidinelu", cmd=173) at /home/nebbie/Server/release/src/act.info.cpp:5079
4 0x000055d151abe750 in Alarmud::command_interpreter (ch=0x55d154ad0400, argument=0x7ffede5a6130 "where edlidinelu") at /home/nebbie/Server/release/src/interpreter.cpp:619
5 0x000055d151a298bf in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:424
6 0x000055d151a27ed0 in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
7 0x000055d151a26e94 in Alarmud::run (port=4000, dir=0x7ffede5a69b0 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
8 0x000055d151b1ba57 in Alarmud::main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:160
9 0x000055d151b1c137 in main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:165
Thread 1 (Thread 0x7fbeed7ac3c0 (LWP 3086)):
0 __strcpy_ssse3 () at ../sysdeps/x86_64/multiarch/strcpy-ssse3.S:43
No locals.
1 0x000055d151980a47 in Alarmud::numbered_person (ch=0x55d154ad0400, person=0x55d153d86a30) at /home/nebbie/Server/release/src/act.info.cpp:4900
2 0x000055d151980d5c in Alarmud::do_where_object (ch=0x55d154ad0400, obj=0x55d153d88f50, recurse=0, sb=0x7ffede5a0800) at /home/nebbie/Server/release/src/act.info.cpp:4946
3 0x000055d1519815b8 in Alarmud::do_where (ch=0x55d154ad0400, arg=0x7ffede5a5c70 "edlidinelu", cmd=173) at /home/nebbie/Server/release/src/act.info.cpp:5079
4 0x000055d151abe750 in Alarmud::command_interpreter (ch=0x55d154ad0400, argument=0x7ffede5a6130 "where edlidinelu") at /home/nebbie/Server/release/src/interpreter.cpp:619
5 0x000055d151a298bf in Alarmud::game_loop (s=1) at /home/nebbie/Server/release/src/comm.cpp:424
6 0x000055d151a27ed0 in Alarmud::run_the_game (port=4000) at /home/nebbie/Server/release/src/comm.cpp:287
7 0x000055d151a26e94 in Alarmud::run (port=4000, dir=0x7ffede5a69b0 "lib") at /home/nebbie/Server/release/src/comm.cpp:264
8 0x000055d151b1ba57 in Alarmud::main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:160
9 0x000055d151b1c137 in main (argc=6, argv=0x7ffede5a6d48) at /home/nebbie/Server/release/src/main.cpp:165
No locals.