Open Nebula-Developer opened 4 months ago
I'm determining whether to design a custom shader language that parses to SkSl, otherwise I may instead just provide a helper library for SkSl that provides certain functionality. (potentially comment-based control for dynamically importing functions that are saved in Yoru's resources)
Shaders are another big goal for Yoru Engine, as they supply flexible graphics manipulation through the use of shader languages. I'll be looking for ways to bridge the
SKRuntimeEffect
(ref), but it should be fairly easy to implement. I may also add a way of exporting shader language contents to a binary file.Heres a screenshot of a shader running with Yoru on MacOS: