Client can now use chat command /playerdata list and /playerdata load
Add config Multiplayer - Chat - Show Timestamp to enable/disable timestamp before the chat message.
Change chat message format. Now it will show an underlined link to the player's name to navigate.
Show a welcome message when the player joins the multiplayer game for the first time.
Add dedicated server CLI argument /newgame-cfg, which will load the parameters from the config file nebulaGameDescSettings.cfg. The config file will only appear after the first time using the argument. By default, it will use the default vanilla game config settings. (#671 )
Add command /dev containing the following commands:
/dev sandbox: Toggle the sandbox mode. /dev load-cfg: Overwrite GameMain.data.gameDesc with the parameters in nebulaGameDescSettings.cfg. It's similar to the mod AlterTheFog. Useful to change game difficulty.
/dev self-destruct: Kill the current mecha. Handy to test respawn related functions.
Move SaveManager from namespace NebulaNetwork to NebulaWorld (https://github.com/NebulaModTeam/nebula/pull/666#discussion_r1536601429)
Client can now use chat command
/playerdata list
and/playerdata load
Add config Multiplayer - Chat - Show Timestamp to enable/disable timestamp before the chat message.
Change chat message format. Now it will show an underlined link to the player's name to navigate.
Show a welcome message when the player joins the multiplayer game for the first time.
Add dedicated server CLI argument
/newgame-cfg
, which will load the parameters from the config filenebulaGameDescSettings.cfg
. The config file will only appear after the first time using the argument. By default, it will use the default vanilla game config settings. (#671 )Add command
/dev
containing the following commands:/dev sandbox
: Toggle the sandbox mode./dev load-cfg
: Overwrite GameMain.data.gameDesc with the parameters innebulaGameDescSettings.cfg
. It's similar to the mod AlterTheFog. Useful to change game difficulty./dev self-destruct
: Kill the current mecha. Handy to test respawn related functions.