When the mecha fleet attacks space enemy units such as Relays and Hives, it broadcasts the damage dealt to other players. This process also synchronizes the increase in hive threat caused by the attacks.
This is a temporary workaround as the mecha fleet are not synchronized yet. However, a downside is that each attack sends a 36-byte packet, leading to high-frequency packet transmissions during intense space battles.
When the mecha fleet attacks space enemy units such as Relays and Hives, it broadcasts the damage dealt to other players. This process also synchronizes the increase in hive threat caused by the attacks.
This is a temporary workaround as the mecha fleet are not synchronized yet. However, a downside is that each attack sends a 36-byte packet, leading to high-frequency packet transmissions during intense space battles.