Closed SolatK closed 3 years ago
Getting a runtime when splitting the stack:
[18:04:56] Runtime in atoms_movable.dm,152: Attempted to forceMove a QDELETED the phosphorite brick out of nullspace!!!
proc name: forceMove (/atom/movable/proc/forceMove)
usr: Cecily Byers (/mob/living/carbon/human) ([0x300004b]) (the floor) (39,42,2 - Tradeship Ocelot Alpha) (/turf/simulated/floor/tiled) (mistakenot4892)
usr.loc: The floor (/turf/simulated/floor/tiled) ([0x10025f6]) (39,42,2 - Tradeship Ocelot Alpha) (/area/ship/trade/cargo/lower)
src: the phosphorite brick (/obj/item/stack/material/generic)
src.loc: null
call stack:
the phosphorite brick (/obj/item/stack/material/generic): forceMove(Cecily Byers (/mob/living/carbon/human))
the phosphorite brick (/obj/item/stack/material/generic): forceMove(Cecily Byers (/mob/living/carbon/human))
the phosphorite brick (/obj/item/stack/material/generic): forceMove(Cecily Byers (/mob/living/carbon/human))
Cecily Byers (/mob/living/carbon/human): equip to slot(the phosphorite brick (/obj/item/stack/material/generic), "r_hand", 1)
Cecily Byers (/mob/living/carbon/human): equip to slot if possible(the phosphorite brick (/obj/item/stack/material/generic), "r_hand", 0, 0, 1, 0)
Cecily Byers (/mob/living/carbon/human): put in active hand(the phosphorite brick (/obj/item/stack/material/generic))
Cecily Byers (/mob/living/carbon/human): put in hands(the phosphorite brick (/obj/item/stack/material/generic))
the phosphorite bricks (/obj/item/stack/material/generic): attack hand(Cecily Byers (/mob/living/carbon/human))
Cecily Byers (/mob/living/carbon/human): UnarmedAttack(the phosphorite bricks (/obj/item/stack/material/generic), 1)
Cecily Byers (/mob/living/carbon/human): ClickOn(the phosphorite bricks (/obj/item/stack/material/generic), "icon-x=15;icon-y=11;vis-x=15;v...")
/datum/click_handler/default (/datum/click_handler/default): OnClick(the phosphorite bricks (/obj/item/stack/material/generic), "icon-x=15;icon-y=11;vis-x=15;v...")
the phosphorite bricks (/obj/item/stack/material/generic): Click(null, "mapwindow.map", "icon-x=15;icon-y=11;vis-x=15;v...")
Description of issue
A stack of bricks disappear when you drop it
Difference between expected and actual behavior
It shouldnt
Steps to reproduce
1) Mine some phosphorite 2) Process it with ore processor 3) Stack with stacker 4) Take it in your hand![изображение](https://user-images.githubusercontent.com/29740451/103954613-a6f3d600-5155-11eb-8fdf-6c47e83314a8.png)
5) Split 6) You have a stack without amount number
If you drop it you will lose it
BUT you can use it
![изображение](https://user-images.githubusercontent.com/29740451/103954727-e3bfcd00-5155-11eb-8448-7439a1b0679f.png)
Specific information for locating
Length of time in which bug has been known to occur
Client version, Server revision & Game ID
Issue bingo