More gamemode modularity. It's actually a good proof-of-concept for a relatively self-contained gamemode that makes use of the factions system. It might be a good basis/reference for a Pyrelight-specific gamemode about anima primitivism or something?
Description of changes
Moves Revolution into a modpack.
Why and what will this PR improve
More gamemode modularity. It's actually a good proof-of-concept for a relatively self-contained gamemode that makes use of the factions system. It might be a good basis/reference for a Pyrelight-specific gamemode about anima primitivism or something?
Shouldn't have any user-facing changes.