Makes fake fire effects use the same logic as real fire for color, light, etc.
Makes scorched grass a separate turf type than normal grass, to fix issues with edges.
Generalizes mob fire/burning logic to mob/living.
Dramatically increases grass scorching chance because honestly, it was way too rare. Also, it's now based on material properties.
Allows projectiles to hit objects on STRUCTURE_LAYER such as campfires.
Improves projectile handling when mimic turfs are targeted.
Completely redoes the fireball enchantment to use a custom projectile that spawns a fake_fire effect, since the previous one didn't work and even when I fixed it, all it did was cause an explosion.
Why and what will this PR improve
Makes the fireball effect more fun to use, and you can even use it to light campfires!
Description of changes
mob/living
.STRUCTURE_LAYER
such as campfires.Why and what will this PR improve
Makes the fireball effect more fun to use, and you can even use it to light campfires!
Dev info and images here: https://cohost.org/in-phaze/post/6590850-shaded-hills-mini-up