Consolidates some wooden door types to reduce duplication.
Fixes a blank tool entry when examining certain bladed tools.
Adds wood type variants of railings, and ebony/walnut compost bins.
Reduces the lantern max fuel amount to 60, but reduces fuel consumption to 1/3 of the current amount. This means that it'll last an hour from full to empty.
Makes wall sconces start off unlit, so that the lights don't all go out at once 40 minutes in. It can be changed per sconce, for mapping flexibility.
Replaces non-furniture uses of ebony on Shaded Hills with walnut. This was supposed to be done a while back but I kept forgetting to include the mapping commit.
Why and what will this PR improve
Makes lanterns less of a pain to deal with.
Fixes compost bins being generic wood.
Adds more wood variants of objects and removes duplicate ones.
Makes the map less oppressively dark.
Authorship
Me.
Changelog
:cl:
tweak: Ebony walls, floors, doors, and railings on Shaded Hills have all been replaced with walnut variants.
tweak: Most wall sconces now start unlit.
balance: A full lantern now burns for an hour, but only holds 60 units of fuel.
/:cl:
Description of changes
Why and what will this PR improve
Makes lanterns less of a pain to deal with. Fixes compost bins being generic wood. Adds more wood variants of objects and removes duplicate ones. Makes the map less oppressively dark.
Authorship
Me.
Changelog
:cl: tweak: Ebony walls, floors, doors, and railings on Shaded Hills have all been replaced with walnut variants. tweak: Most wall sconces now start unlit. balance: A full lantern now burns for an hour, but only holds 60 units of fuel. /:cl: