2018.3 version of unity altered data structure of terrain system, now layers are stored as external assets. This needs to be cleaned up, added for detection in during project scan, and added support on unreal side.
It is likely that I'll need to add new branches in unreal material.
Assets\ExodusExport\Scripts\Editor\Exporter\JsonTerrainData.cs(127,17): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.'
2018.3 version of unity altered data structure of terrain system, now layers are stored as external assets. This needs to be cleaned up, added for detection in during project scan, and added support on unreal side.
It is likely that I'll need to add new branches in unreal material.