Due to the changes in unreal API, currently any attempt to import a scene with a skeletal mesh in it result in a crash with "Assertion failed: LODINfo ... SkeletalMeshRenderData.cpp, line 213"
This is being worked on. Meanwhile a clumsy workaround is to remove skeletal meshes from the scene prior to export.
Due to the changes in unreal API, currently any attempt to import a scene with a skeletal mesh in it result in a crash with "Assertion failed: LODINfo ... SkeletalMeshRenderData.cpp, line 213"
This is being worked on. Meanwhile a clumsy workaround is to remove skeletal meshes from the scene prior to export.