Closed ersan closed 2 years ago
I have no idea if it's Doorstop or the mono runtime that comes with BepInEx that's the issue, but after building the verbose version of Doorstop 3 I get this when trying to run an IL2Cpp game (V Rising) on Windows 2019:
Doorstop started! EXE Path: C:\vrserver\VRisingServer.exe App dir: C:\vrserver Working dir: C:\vrserver STDOUT handle at 0000000000000060 Pointer to GetFinalPathNameByHandleA 00007FF9BBDB2560 STDOUT handle path: DLL Path: C:\vrserver\WINHTTP.dll Doorstop DLL Name: WINHTTP Looking for original DLL from C:\vrserver\WINHTTP_alt.dll Looking for original DLL from C:\Windows\system32\WINHTTP.dll Proxy loaded CONFIG: UnityDoorstop.enabled = true CONFIG: UnityDoorstop.ignoreDisableSwitch = false CONFIG: UnityDoorstop.redirectOutputLog = false CONFIG: UnityDoorstop.targetAssembly = BepInEx\core\BepInEx.IL2CPP.dll CONFIG: UnityDoorstop.dllSearchPathOverride = CONFIG: MonoBackend.runtimeLib = mono\MonoBleedingEdge\EmbedRuntime\mono-2.0-sgen.dll CONFIG: MonoBackend.configDir = mono\MonoBleedingEdge\etc CONFIG: MonoBackend.corlibDir = mono\Managed CONFIG: MonoBackend.debugEnabled = false CONFIG: MonoBackend.debugSuspend = false CONFIG: MonoBackend.debugAddress = 127.0.0.1:10000 Config loaded Doorstop enabled! Installing IAT hook Hook installed!! Got il2cpp_init at 00007FF8BD4A0000 Loaded all runtime functions Starting IL2CPP domain "IL2CPP Root Domain" Mono lib: C:\vrserver\mono\MonoBleedingEdge\EmbedRuntime\mono-2.0-sgen.dll Mono mscorlib dir: C:\vrserver\mono\Managed Mono confgi dir: C:\vrserver\mono\MonoBleedingEdge\etc Loaded mono.dll: 0000000000000000 Failed to load mono.dll! Skipping!
But on Windows 10 and 11 using the exact same files I get this and it works fine:
Loaded mono.dll: 00007FF874560000 Loaded mono.dll functions
I figured it out, if anyone runs into this it's because Windows 2019 doesn't include Visual C++ 2015 Redistributable - you can get it here: https://www.microsoft.com/en-us/download/details.aspx?id=52685
I have no idea if it's Doorstop or the mono runtime that comes with BepInEx that's the issue, but after building the verbose version of Doorstop 3 I get this when trying to run an IL2Cpp game (V Rising) on Windows 2019:
But on Windows 10 and 11 using the exact same files I get this and it works fine: