I'm trying to inject some basic code into the Unity game SkaterXL.
When I build the Doorstop project, I get build/windows/x86/release/doorstop.dll file. I renamed this file to winhttp.dll and copied it into the same directory as the game's executable, along with a doorstop_config.ini that looks like so:
# General options for Unity Doorstop
[General]
# Enable Doorstop?
enabled=true
# Path to the assembly to load and execute
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
target_assembly=TestMod1.dll
# If true, Unity's output log is redirected to <current folder>\output_log.txt
redirect_output_log=false
TestMod1.dll is a compiled .NET 4.0 Project that contains the following code:
using System.IO;
namespace Doorstop
{
class Entrypoint
{
public static void Start()
{
File.WriteAllText("doorstop_hello.log", "Hello from Unity!");
}
}
}
However, when I run SkaterXL.exe, I never get an outputted doorstop_hello.log file.
Is there anything apparent that's wrong about my setup here? I'm not positive where I'm going wrong. Any help would be appreciated. Thanks!
Sorry all, I figured it out. Turns out I had to use build/windows/x64/release/doorstop.dll instead of the x86 build. I had assumed that I needed to use x86.
Hey all, apologies for the noob question.
I'm trying to inject some basic code into the Unity game SkaterXL.
When I build the Doorstop project, I get
build/windows/x86/release/doorstop.dll
file. I renamed this file towinhttp.dll
and copied it into the same directory as the game's executable, along with adoorstop_config.ini
that looks like so:TestMod1.dll
is a compiled .NET 4.0 Project that contains the following code:However, when I run SkaterXL.exe, I never get an outputted
doorstop_hello.log
file.Is there anything apparent that's wrong about my setup here? I'm not positive where I'm going wrong. Any help would be appreciated. Thanks!