NeilDG / SynthDehazing

Workspace and source code for SynthDehazing
https://neildg.github.io/SynthDehazing/
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Training data release? #51

Open zlou opened 2 years ago

zlou commented 2 years ago

Hi,

Congratulations on the interesting work. I am wondering if there are plans in release the training images? It would also be great if you could be releasing the data generation pipeline. I feel this will benefit the community by a lot!

NeilDG commented 2 years ago

@zlou Training images are now available in the website. Please refresh the page. (GDrive link). https://neildg.github.io/SynthDehazing/

The data generation pipeline is straightforward. It is from the Unity Engine. It uses the lightmapper (global illumination) system, while the urban city environment, is from Fantastic City (cited in paper). Parameters to use for the lightmapper is specified in our paper.