Open JpEncausse opened 1 year ago
I manage to setup a JSFIddle if you have any tips to fix arms/legs, many many many thanks https://jsfiddle.net/8nvbtfgo/2/
I will take a look when I get a chance. Meanwhile, please see the readyplayerme branch where I tried some code for RPM avatars, although with poor quality. I also have a more recent Unity project that uses ReadyPlayerMe avatars.
Oh my got, I missed that branch ! Thanks I'll look into it. It seems the algo is close.
I only need arm/leg for now. For the face I'll trick with TTS.
Interesting you switch to Unity. I need to stock to the web for better compatibility. MediaPipe is really awesome
Hi, I'm interested too in animating Readyplayerme characters in THREEJS. I've tried the readyplayerme branch, I successfully got shoulder rotation to work, but the forearm are not mapped correctly. Have anybody found a solution?
Hello, Thanks for your library,
I try to use a ReadyPlayer Me Avatar with MediaPipe Pose estiation. The bone's name is very close to Mixamo, so I test your avatar.js code to give a try into my messy code.
Here is a little video: https://youtu.be/2T_EuThSKB0
I focus on that part of the code :
In my code all the bones are scoped to
this.bones
and the helper fuctions tothis.
In the results, it's like there is an error with an axis ?! How do you debug that behavior (I'm very bad with 3D stuff)I move all the arm/leg code into a function that take the left/right side
In the main fuction I simply call
So yes I follow your code, crossing left and right side.