Open FarzanAlipour opened 1 year ago
I also tried using the same logic and the results are not great, see fullbody branch. I suspect the problem is the initial landmark-avatar alignment. I simply rotate the landmarks to match the hips by comparing 2 vectors, but this should actually be a 3D coordinate alignment calculation.
sorry for the delay. I have checked the fullbody branch, and yes the results are not good. I achieved a better result with caching the spine and hip upward direction in the Start and then calculate the FromToRotation for the cached vector and mediapipe upward for hips and spine ( which are calculated in a separate method)
Hey, I checked the repo and it is super nice! I wanted to know if you have any plans to track legs and hips in this package P.N : I have used the same logic for legs and hips but it is not as good as arms.