Even tough the feature of custom jobs works as expected when it cames to transfer job info to .lua files, it's not controlling the skills tree slots (which job is refered for 3rd and 4th slot)
Steps to reproduce the behavior:
You use jobinheritlist to import a 4th job info to your custom job or in oficial 1st job, it'll show 4 skill bars (1st, 2nd, 3rd, 4th) as expected, if you make 4 custom jobs(job_custom1st, job_custom2nd, job_custom3rd, job_custom4th), importing their skilltree in sequence by jobinheritlist, I'll not show 3rd and 4th bar, all non 1st skill will be added on 2nd skill bar.
Even tough the feature of custom jobs works as expected when it cames to transfer job info to .lua files, it's not controlling the skills tree slots (which job is refered for 3rd and 4th slot)
Steps to reproduce the behavior: