NeoSpark314 / BeepSaber

A basic implementation of the Beat Saber VR game mechanic in the Godot Game Engine for Oculus Quest (and other VR headsets)
MIT License
105 stars 32 forks source link

BeepCube: Cut particles, refactored shader, cut physics etc... #24

Closed Firepal closed 3 years ago

Firepal commented 3 years ago
NeoSpark314 commented 3 years ago

With this change I now get black cubes (Quest 1) also on desktop visible; do you maybe know what might cause this?

org dammertz vr godot_beep_saber-20210906-185127

I don't have time right now to investigate but hopefully later.

Firepal commented 3 years ago

I think the BeepCube texture isn't set in the material, I was sure of it though? I'm gonna check

Firepal commented 3 years ago

Uh, looks fine... image

NeoSpark314 commented 3 years ago

This is how it looks for me on desktop right now with master:

image

Maybe it's a problem with my godot version; but for Quest export I use the included .apk;

NeoSpark314 commented 3 years ago

Now it works for me; I had some changes due to testing the previous PR merges locally I missed; git checkout . helped:

image

Thx for this nice contribution!!

Firepal commented 3 years ago

Aha, git can be silly sometimes :)