I added the godot 3.5.rc android_debug.apk directly to the git repo and changed the project export settings to point to this. In addition I plan to attach to the next "release" in github the godot editor .exe so that someone who would like to play around with the project just needs to open the project and not mess with project deploy settings and has a compatible godot version to what is in the repo (at least when using windows...).
I added the godot 3.5.rc android_debug.apk directly to the git repo and changed the project export settings to point to this. In addition I plan to attach to the next "release" in github the godot editor .exe so that someone who would like to play around with the project just needs to open the project and not mess with project deploy settings and has a compatible godot version to what is in the repo (at least when using windows...).