NeoSpark314 / BeepSaber

A basic implementation of the Beat Saber VR game mechanic in the Godot Game Engine for Oculus Quest (and other VR headsets)
MIT License
105 stars 32 forks source link

show cube points #9

Closed leandrodreamer closed 3 years ago

leandrodreamer commented 3 years ago

-show cube cut points -reuse audiostreamplayer in points objects (so it don't have to reload the source every time, should reduce latency) -limit point objects and cutted pieces -collision with floor re enabled -ignore angle on dot cubes

added: -replaced buttons for itemlist

https://user-images.githubusercontent.com/26260718/104521892-cf535880-55cb-11eb-8666-e8fa8d2cac61.mp4

NeoSpark314 commented 3 years ago

Thanks a lot!