NeoSpark314 / blenderNel3dImport

Importing Nel3d (Ryzom) art assets into blender
GNU General Public License v3.0
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Animation import not working? #1

Open poVoq opened 12 years ago

poVoq commented 12 years ago

Basically I just wanted to know if you are still planning to implement animation importing ;) I would really like to reuse the Ryzon animations for another FOSS game, but without a working Blender importer I guess I am out of luck :(

NeoSpark314 commented 12 years ago

Hi,

it is still planned, but probably not in the near future because it will take me a lot of time to understand the animation format and convert it to a usable blender format. You don't happen to have experience with nel3d animation format? ;-) There is some basic loading code already in the importer, but the conversion to blender completely fails at the moment.

Cheers, Holger

Am 26.07.2012 23:13, schrieb poVoq:

Basically I just wanted to know if you are still planning to implement animation importing ;) I would really like to reuse the Ryzon animations for another FOSS game, but without a working Blender importer I guess I am out of luck :(


Reply to this email directly or view it on GitHub: https://github.com/NeoSpark314/blenderNel3dImport/issues/1

poVoq commented 12 years ago

Well... a complete conversion into a blender compatible format will probably not really be possible, as usually a lot of information about the rig is lost when exporting the skeleton and animations to a game ready format. While you can for example import the animations from Doom3 into Blender, it doesn't help you much since the rig is totally unusable.

IMHO I would try to convert the nel3D animation data into something usable like .bvh from which an artist can "rebuild" a proper Blender file using the original mesh and applying the animations to a new custom build rig.

ghost commented 11 years ago

NeoSpark314 since you are man with decent knowledge in this matter - maybe open a donations page or fund raising campaign of some sorts to boost development of this tool? I would not mind to donate to boost production of this importer.

NeoSpark314 commented 11 years ago

Thanks for the offer and suggestion, but the main problem for me at the moment is finding enough free time to effectively work on it. But your post gives already a boost in my motivation to find some more time somewhere :-)