NeoSpark314 / godot_oculus_quest_toolkit

An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
368 stars 39 forks source link

Failed to initialize libOVR error #10

Closed ivan-kulikov-dev closed 4 years ago

ivan-kulikov-dev commented 4 years ago

Failed to initialize libOVR error

Godot Engine v3.2.stable.official - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce MX150/PCIe/SSE2

Project is missing: C:/Users/Ivan/Documents/Oculus Quest Button Testing/project.godot Editing project: C:/projects/godot_oculus_quest_toolkit-master (C:::projects::godot_oculus_quest_toolkit-master) Godot Engine v3.2.stable.official - https://godotengine.org OpenGL ES 2.0 Renderer: GeForce MX150/PCIe/SSE2

Failed to initialize libOVR. Compiling blit shader Linking blit shaders ERROR: initialize: No library set for this platform At: modules/gdnative/gdnative.cpp:290 ERROR: does not have a library for the current platform. At: modules/gdnative/nativescript/nativescript.cpp:1483 ERROR: does not have a library for the current platform. At: modules/gdnative/nativescript/nativescript.cpp:1483