Closed Wavesonics closed 4 years ago
The toolkit already supports using PCVR together with the Quest (or only PCVR). You can add the respective PCVR addon and the initialization already checks if they are available. So I don't see a need to split it. And there is also the https://github.com/GodotVR/godot-vr-common project that has as a goal to be a cross platform VR toolkit.
ah you're right, never mind then!
If you try to use the toolkit and run into problems let me know.
Thanks @NeoSpark314 this toolkit is such a time saving its incredible!
It would be pretty nice to have two seperate projects here. 1) VR Toolkit This would contain things like the Buttons, UiCanvas, lots of other things that are just solutions to general VR problems
2) Quest toolkit This would contain the Quest specific utilities, setup, model, ect.
I think lots of VR projects will want to use support both Quest and PC VR. Seperating these out would allow anyone to use the VR Toolkit.