NeoSpark314 / godot_oculus_quest_toolkit

An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
368 stars 39 forks source link

vr not found #12

Closed ssj71 closed 4 years ago

ssj71 commented 4 years ago

First, thanks for doing this project, it's a really great idea!

Sorry if I'm doing something very dumb, I'm still new to godot and game dev in general. I installed the toolkit through the assets store, set the GameMain.tscn as the main scene and drag demo_scenes/GodotSplash.tscn as a child node to the root as the main scene. When I click the play button to run the game it just errors in GameMain.gd at the first reference to the vr object vr.button_just_released().... I don't quite get how this vr object is supposed to be created or inherited from.

This is on godot 3.2.1 on macOS. Happy to provide additional details. I see the wiki is a WIP, I'd be happy to pitch in there a little more once I figure it out myself.

ssj71 commented 4 years ago

DOH! I think it's answered on this page: https://github.com/NeoSpark314/godot_oculus_quest_toolkit/wiki/Overview-of-Features lemme try it

ssj71 commented 4 years ago

yeah, sorry for the noise. I'll try to RTFM better. :\ Thanks again for making this!

NeoSpark314 commented 4 years ago

Hi, no problem; feel free to contact me for any other problem you run into. Thanks for trying out the toolkit! You can also reach me in the official godot discord #XR channel or directly on discord via NeoSpark314#4701