NeoSpark314 / godot_oculus_quest_toolkit

An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
373 stars 39 forks source link

Fix some scenes not fading all the way out #16

Closed Wavesonics closed 4 years ago

Wavesonics commented 4 years ago

Some of my scenes would show the final pre-black image frozen. This change causes use to bit pure black slightly earlier than the total fade time, thus guaranteeing that we hit full black a frame or two before starting to load the next scene.