This allows for Release events to fire, especially when using the Feature_VRSimulator when releasing the left mouse button releases the virtual controller trigger and updates visibility at the same time.
Before this change, "pressed" events would propagate into the canvas elements, but "release" events would nearly always not fire.
This allows for Release events to fire, especially when using the Feature_VRSimulator when releasing the left mouse button releases the virtual controller trigger and updates visibility at the same time.
Before this change, "pressed" events would propagate into the canvas elements, but "release" events would nearly always not fire.