NeoSpark314 / godot_oculus_quest_toolkit

An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
373 stars 39 forks source link

Still process raycast on the loop when it ceases to be visible #20

Closed smartin015 closed 4 years ago

smartin015 commented 4 years ago

This allows for Release events to fire, especially when using the Feature_VRSimulator when releasing the left mouse button releases the virtual controller trigger and updates visibility at the same time.

Before this change, "pressed" events would propagate into the canvas elements, but "release" events would nearly always not fire.

NeoSpark314 commented 4 years ago

Thank you!